Showing posts with label Echoes of Wisdom. Show all posts
Showing posts with label Echoes of Wisdom. Show all posts

Sunday, July 26, 2026

The Future of 2D Zelda

Link in his blue tunic defeating the Evil Eagle on top the Eagle's Tower

We are going to get a remake of Ocarina of Time later this year, while a new 3D Zelda game is presumably in development at Nintendo EPD3. So, the Zelda fans who prefer the big adventures from a 3rd person perspective already have a lot coming on the Nintendo Switch 2. But if you also enjoy following Link's and Zelda's journeys from a top-down or side-scrolling perspective, then you will have to wait and see for now.

To be fair, the latest installment in the series is still Echoes of Wisdom, which isn't even two years old yet. But presuming that GREZZO is not the studio behind the Ocarina of Time remake, it's likely that they are already working on the next 2D Zelda game, whether that's another remake or a new title. So, let's talk about how this could look like... and what may lie beyond.

Sunday, July 19, 2026

Echoes of Wisdom ~ Multiplayer Sequel Ideas

Zelda and Link meeting in a dark purple dungeon room

In The Legend of Zelda: Echoes of Wisdom you briefly play as Link, before you slip into the role of Princess Zelda for the first time in the mainline series. Unlike Link, who still relies on his trusty sword, shield, bow and bombs, Zelda primarily fights by summoning echoes of monsters, while she can also freely steer entities around by binding them to her own movements.

Now, this is a great basis for another cooperative multiplayer Zelda game, following Four Swords, Four Swords Adventures and Tri Force Heroes, but this time tailored to two players. It would be perfect for pairs who are into Zelda, where Hazelight Studios has popularized this genre of games, with A Way Out, It Takes Two and Split Fiction.

This idea is as old as Echoes of Wisdom itself, but let's finally get into more detail here. Spoiler warning for the game's ending! Don't hit "read more", unless you have beaten Echoes of Wisdom or don't care.

Echoes of Wisdom ~ Stamp Rally Challenge

Stamp Guy landing in the middle of the Gerudo Desert

GOOOOOO STAMP RALLY! As a fellow stamp enthusiast, why just collect stamps when you can collect stamps in a specific order? Isn't that some stamp-tacular idea? Yes? Let's doooo this!

Okay... So, in Echoes of Wisdom you get five stamp cards to fill, where each of them has five slots for stamps. And there exist five different stamp designs in the game, where each design has five designated stamp stands in the world. The game remembers which stamp was put in which slot, meaning that the stamp cards will look different at the end for a number of players.

Knowing this, you can plan ahead and fill out the cards in an order of your liking. And that's what I did when I was recently replaying the game. There are very different approaches you can take here, but if you want some order to your order, then you will either go for five different stamps on each card or five of the same stamps. Let's talk a little bit about this...

Echoes of Wisdom ~ Review Added

the Great Deku Tree

This is to inform you that a new review was added to Hyrule Blog, one for The Legend of Zelda: Echoes of Wisdom. Most of it got written back in late 2024, after I had first played through the game, so I decided to add it into the archive around the time, because it makes the most sense there historically. Here is the link:

Read the Review

All the screenshots were also taken during my first playthrough in 2024, but a lot of them didn't find their way into my Adventure Log. And here it's nice to show off some more, so they don't just rot on my harddrive.

Well, at the time, I wasn't able to finish the article for personal reasons. And it can be tough to write a review when I already have talked so much about a new game, because it feels redundant. Still, I find them to be very valuable, because they collect all my important thoughts from the play logs. But once some time has passed, I need to play the game again to refresh those thoughts, which is what I have done in this case (see here).

There are also half-finished reviews for both Age of Calamity and Imprisonment somewhere in my drafts, where hopefully I will get back to those one day. Sadly, for Breath of the Wild I only have an intro and some notes, while I didn't even bother with Tears of the Kingdom...

PS: I also added a post about the connections to Oracle of Ages, which is also something I meant to write back then.

Replaying Echoes of Wisdom

the start of the game with Link at the entrance to a dungeon room

After replaying Ocarina of Time back in June, I was in the mood for some top-down Zelda goodness, where Echoes of Wisdom was on top of my list. It and Tears of the Kingdom are the two most recent Zelda games, where I had played and completed both of them only once so far. Well, this won't change anytime soon for Tears of the Kingdom, because I'm fed up on that game, but with Echoes of Wisdom it's hard to say no when it's so short and sweet, just like a good classic Zelda.

But there is more to it, because I was also able to experience the game in new ways. This time I played it from start to finish in Hero Mode, which I had ignored entirely during my initial run. And thanks to the free update for the Nintendo Switch 2, I was now able to play Echoes of Wisdom in 4K and fluid 60FPS. In addition, I've went through the game's dungeons in a completely different order. Hit "read more" to learn more about all of this.

Wednesday, June 4, 2025

Echoes of Wisdom ~ Echo Favorites Added

screenshot of the echo quick select, now with favorites marked as a white star in a blue circle

Today Nintendo has launched updates for all Nintendo Switch games that will receive Nintendo Switch 2 upgrade, whether that's for free or as a paid Nintendo Switch 2 Edition, for tomorrow's launch of the new console. Some titles, like Xenoblade Chronicles 3, also got a compatibility fix. Most of these updates only relate to the Nintendo Switch 2, but some games also got some general improvements on top, where you will profit from them on the Nintendo Switch as well – the updates are downloaded in any case.

Tears of the Kingdom, for example, has received the paraglider fabrics for the four new Sage amiibo of Sidon, Riju, Tulin and Yunobo, which will also be released tomorrow. And both it and Breath of the Wild now support Portuguese as a system language option (voices will be in English, however).

But the big winner in all of this is The Legend of Zelda: Echoes of Wisdom, because its version 1.1.0 contains what's by far the most requested feature for the game: the ability to favorite echoes and then display only your favorites. This is the message in the game for the new feature:

Favorites: You can mark your favorite echoes or those you'd like to access quickly by adding a star. Press ZR within the list of echoes to display the echoes marked with star.

Favorites: Access the Notebook or the list of echoes. From there, you can favorite or unfavorite echoes by pressing X and mark them with a star.

This functionality gets unlocked once you've obtained 30 echoes. There is no limit to how many favorites there can be, so you can mark all of them, even though this would defeat the purpose. You can also manage your favorites from within the Notebook, which is a bit more comfortable. And you can sort your favorites in the same ways as all the echoes. There are even new background visuals for the favorites in quick menu, so you can tell its state on first glance:

displaying only three favorites

Overall, this is a fantastic addition, which can make managing your echoes much simpler, instead of only relying on the "most used" sorting. Ideally, there also would have been filters for certain echo types (e.g. fire enemies), but this alone will help quite a lot.

The exact same thing was even part of my update suggestions for the game from last year, where this is would have been nice to have since the beginning. But better late than never... And I'm still planning on replaying the game in Hero Mode, once I have a Nintendo Switch 2, where I will certainly make good use of the favorites going forward.

And it's a shame that they didn't bother with adding this feature to the looooong material list in Tears of the Kingdom, where you had the exact same issue. Or that they didn't bother with improving anything in Breath of the Wild, where it could make good use of all the quality of life changes from Tears of the Kingdom. These are the Zelda games where they are selling these new Nintendo Switch 2 Editions, after all. But maybe this will still happen later on... Tears of the Kingdom will need one more update for the Mineru amiibo anyway.

If the favorite feature in Echoes of Wisdom gets received well, which it should, then Nintendo may even consider doing similar improvements to the other Nintendo Switch Zelda games. And they really should. No game is ever perfect, but they can strive to be.

Tuesday, December 31, 2024

2024 – Year of the Princess

2024 graphic using the main artwork for Echoes of Wisdom, it looks like Zelda is waving Zelda merchandise around with the Tri Rod: the Hyrule Edition Switch, the Tears of the Kingdom soundtrack, the LEGO Deku Tree and an Alarmo

With the release of The Legend of Zelda: Tears of the Kingdom in 2023, we had a big year for the Zelda franchise behind us. It was such a massive game that you may have been playing it in 2024 still, so that rarely anyone expected a new Zelda game to follow this year... Especially not one that puts Princess Zelda in the role of the playable protagonist for the first time in the main series.

You could see the launch of Princess Peach: Showtime! in March as a foreshadowing, where Princess Peach got a game of her own as well. It wasn't her first, but it had been almost two decades since Super Princess Peach on the Nintendo DS. And she was setting an example here, giving a taste of what might follow in the later year.

But before Nintendo revealed the next Zelda game, they still had some open business with Tears of the Kingdom, which led to two announcements in May – the game was getting a nine-disc-long soundtrack later in 2024, and a more comprehensive artbook, called "Master Works". Both were also a thing for Breath of the Wild and are currently exclusive in Japan, however.

If you were looking for something completely different, then maybe the LEGO set of the Great Deku Tree had you covered. Announced in May and released in September, Nintendo's newest cooperation with the famous plastic brick company brought into the worlds of Ocarina of Time and Breath of the Wild, where you can recreate the Great Deku Tree from either game, alongside a variety of extras.

They had also announced the Nintendo World Championships: NES Edition back in May, picking up the mantle of NES Remix, scheduled for July. Here you can compete in a large number of speed-running challenges in 13 different NES games, which of course includes The Legend of Zelda and Zelda II - The Adventure of Link.

The Zelda series also played a role in other releases by Nintendo throughout the year, mainly in the audio department. There is the Alarmo alarm clock, which can get you out of bed with the sound of Guardian lasers. And there is the new Nintendo Music app for smartphones, which currently features the soundtracks of Ocarina of Time, Skyward Sword and Breath of the Wild, among others.

In June then came the big Nintendo Direct, the only one of the year. We finally got to see Metroid Prime 4: Beyond for the first time, which likely will become Nintendo's last big game for the Nintendo Switch. But we also learned that a brandnew Zelda title had been in the making in the style of the Link's Awakening remake for Nintendo Switch, which came out five years prior, titled The Legend of Zelda: Echoes of Wisdom.

It certainly left an impression, where the footage started off with Link fighting Ganon, only to be swallowed by a mysterious rift soon after. And then the player would take Zelda's role, which caused a lot of excitement all over the internet. This change came with a completely new gameplay idea for the series, where you can summon all kinds of objects and monsters to your aid. Nintendo kept this one close to their chest, where the game was already set to release three months later.

To entertain the Zelda fans in the meantime, Nintendo also released the Game Boy Advance classic A Link to the Past & Four Swords on their Nintendo Switch Online service, where it's possible to play this with friends online. This made the multiplayer game a lot more accessible than it used to be, so that some fans out there finally had the chance to experience it for the first time.

September 26th was the launch date of Echoes of Wisdom, where Nintendo also released the golden "Hyrule Edition" of the Nintendo Switch Lite on the same day. Otherwise the newest Zelda game entered stores without much fanfare – there was some merchandise to get, like a scroll, but no Special Edition of the game, no new amiibo, or anything else of the usual. But after Nintendo had done the full program with Tears of the Kingdom in 2023, this was a much needed break from straining the wallets of the fans.

The game itself offers the biggest world for a top-down Zelda yet, while giving a similar amount of player freedom like the recent 3D Zelda titles, thanks to its echo system. But it's still on a much more digestible scale, comparable to classic Zelda titles, which makes it just the right adventure after Tears of the Kingdom. It's also a perfect game to play after Christmas, before the year ends...

Monday, December 23, 2024

Echoes of Wisdom x Tetris 99

The 44th Maximus Cup is currently a thing in Tetris 99 and finally you can unlock a new Zelda theme, based on the most recent game in the series – The Legend of Zelda: Echoes of Wisdom. That's only the third Zelda theme in the game and the second Maximus Cup for a new Zelda title. The other was Skyward Sword HD in 2021, over three years ago...

While I'm still salty that they haven't done anything for Tears of the Kingdom, where the Zonai stuff would have been fantastic as a theme, the new one for Echoes of Wisdom is certainly nice. It plays the lovely overworld music in the beginning, then it goes into the Swordfighter form, and for the last 10 you will hear the dungeon battle music, which is also used in the Slumber Dojo. The game even ends on the same jingle.

So, the Echoes of Wisdom theme is worth it for the music alone and it's also a neat detail how it targets other players with Tri, or how the incoming garbage blocks have little Moblin icons. The only complaint is that your blocks looks completely generic, but at least it's easy to read.

This might become one of my favorite themes to use, the others being Game Boy, Ring Fit Adventure (no kidding) and Fire Emblem Engage. If you also want it, then you should hurry, because today is the last day to get this. And it generally takes very long until you are able to purchase old Special Themes with tickets, some have never even returned.

Friday, December 20, 2024

My Nintendo Calendar 2025

2025 Calendar My Nintendo

Since I have lots of Platinum Points, I decided to give this one a try, which costs 300 in total. The quality is pretty much what you would expect, so it's just a bunch of thin cardboard sheets. And this isn't a purely Zelda-themed calendar, of course, but an overall Nintendo calendar:

four cards: cover, Echoes of Wisdom, Tears of the Kingdom and Metroid Primebackside of the above cards, but with smaller artworks and more detailed calendars

At least there is some Zelda in there. You get artworks for both Echoes of Wisdom (in February) and Tears of the Kingdom (in July). This is the complete list:

  • January - Mario & Luigi Brothership
  • February - The Legend of Zelda: Echoes of Wisdom
  • March - Princess Peach Showtime!
  • April - Animal Crossing: New Horizons
  • May - Splatoon 3: Side Order
  • June - Paper Mario: The Thousand-Year Door
  • July - The Legend of Zelda: Tears of the Kingdom
  • August - Donkey Kong Country Returns HD
  • September - Metroid Prime Remastered
  • October - Splatoon 3
  • November - Pikmin 4
  • December - Super Mario Party Jamboree

The only real complaint is seeing Splatoon 3 twice... Which apparently they also had done for 2024. Speaking of, I actually like the 2025 design much more, it's less cluttered. Anyway, I would have swapped Splatoon 3 in October for Luigi's Mansion 2 HD, but otherwise this is fine. And that's how it looks when you put it together:

photo of the assembled calendar

Nothing too fancy. It's like a small easel made out of cardboard, which you have to fold correctly. And then you put the cards in there. That's it. But I suppose you shouldn't expect something more stable and with metal rings from a gift. So, I'm not sure I will get this again... Maybe if the motives are really nice.

There is also a second My Nintendo calendar for the retro gaming selection, but I didn't get that one, because I didn't like it as much. It does feature A Link to the Past & Four Swords, though, which was my 2024 highlight from these online services.

Thursday, December 19, 2024

My Nintendo Switch Year 2024

Tears of the Kingdom: 192 hours, Animal Crossing - New Horizons: 98 hours, Smash Ultimate: 57 hours

Nintendo is offering your year-in-review statistics once again, but it's actually not as interesting as last year, because unlike in 2023 there is no way of seeing the play times of all the games that you've played during the year, only the top 3. And my top 3 doesn't really contain anything new from this year.

I've been still very busy with The Legend of Zelda: Tears of the Kingdom in the first half of 2024. But this already feels like forever ago, because we got a new Zelda game with Echoes of Wisdom in the meantime... It feels like I'm looking back at the wrong year. Though, I've spent only half as much time on the Nintendo Switch than in 2023, because it has been quite the busy year for me otherwise.

Luckily, you can also see how much you've played your games overall via your profile, even though it's rounded down to the nearest multiple of five, which you can use for new games in the statistic. So, I can compile a list that's a bit more comprehensive, with some links to the corresponding topics on this blog:

  1. The Legend of Zelda: Tears of the Kingdom (192 hours)
  2. Animal Crossing: New Horizons (98 hours)
  3. Super Smash Bros. Ultimate (57 hours)
  4. The Legend of Zelda: Echoes of Wisdom (55+ hours)
  5. Game Boy Advance (40+ hours)
  6. Nintendo World Championships: NES Edition (25+ hours)

Sadly, Echoes of Wisdom came in a close fourth – it would have been well deserved for the game to make it into my year's top 3. I don't even recall playing that much Smash Bros., though the new Spirits in the beginning of 2024 were an incentive to boot the game from time to time. And this ranking might change, because I was thinking about replaying Echoes of Wisdom in Hero Mode over the holidays. But Decembers don't exist in these yearly statistic by Nintendo.

chart of months from Januar to November with playtimes in hours

My most active months, at least concerning the Nintendo Switch, were January and February. This is where I was finishing all side quests in Tears of the Kingdom, as well as searching for all those Hinox and Taluses for the medals and all of Addison's spots. And this took quite a while... I was left with completing the compendium, finding all Koroks, and discovering all recipes, which I did in April and May after a much-needed break in March.

Right after I had finally finished Tears of the Kingdom came two new Zelda highlights: the announcement of Echoes of Wisdom, already to be released in September, and the addition of Four Swords on the Game Boy Advance service. The latter let me finally experience the game in a four-player-set-up around June and July, but it also motivated me to replay both A Link to the Past and The Minish Cap on the same service.

The Nintendo World Championships: NES Edition then came after, in late July, which is a title I keep playing from time to time. I usually participate in the weekly championships, trying to score an S-rank in all of them, but I don't overdo it.

Animal Crossing: New Horizons is another title that I keep playing, but this has died down from a daily to a weekly basis. During the year I finished collecting all insect and fish models, where now there is little left to achieve for me, other than filling out the Nook Shopping catalog, which is an insane task anyway and not worth the effort. But this will certainly stay on top as the most played game on my system, where it has been this virtual happy place for quite some time.

Anyway, there was a break in both August and November, where I had some other personal things going on. And between these two months my focus was on the new Zelda game, Echoes of Wisdom, of course. It came out just at the right time.

This is all just for the Nintendo Switch, where otherwise I'm also gaming on the PC quite a bit. In March I was going back to Unreal Tournament 3  and currently I'm enjoying the original Unreal Tournament once more, where I have returned to a personal project from five years ago, the console map pack.

Also in March I've got into Lonely Mountains: Downhill, which is another title that I keep playing from time to time, with 64 hours by now, according to Steam. So, if I had played this on the Nintendo Switch instead, it would have been in the top 3 before Smash Bros. Ultimate and Echoes of Wisdom. It's very enjoyable if you're looking for something simple to play in-between. And I will continue playing this in 2025, for sure.

Last but not least, after my GBA nostalgia trip during the summer I checked out TUNIC for the first time, with 37 hours on Steam. If you like classic Zelda games, then this is also something that I can highly recommend.

Tuesday, November 26, 2024

Echoes of Wisdom ~ Official Timeline Placement


The Japanese Zelda website has seen an update of its official timeline, which now includes Echoes of Wisdom. As a Zelda fan who's into this stuff, it's not all too surprising that they've put it into the Downfall timeline, where you can also find A Link to the Past and A Link Between Worlds. After all, Echoes of Wisdom clearly takes place in the same Hyrule, which has evolved over the ages.

Earlier this month, Eiji Aonuma also talked about how they've avoided the usage of the word "Triforce", in an interview with Famitsu (see NintendoEverything), confirming that the game takes place in an era where the knowledge of the actual Triforce has faded, long after A Link Between Worlds, which is similar to the Hyrule from Breath of the Wild.

However, with all of this in mind, it made sense that they might place this at the end of the Downfall timeline, but that is not the case. It currently follows Tri Force Heroes, which was a direct sequel to A Link Between Worlds (but could theoretically be placed anywhere), but still appears before the NES games.

It's a bit of a contradiction, because this means that the royal family at some point lost the knowledge about the Triforce, but then must have regained it... It's not that this is impossible, it just feels like some unnecessary back and forth. But this placement makes sense for other aspects, where the Hyrule from A Link to the Past is still present in Echoes of Wisdom and later becomes this insignificant piece of wasteland in the NES games. So, for the overall continuity this is probably the best spot, but like with the Oracle games this could change at any point.

It's also nice that it comes after A Link Between Worlds and Tri Force Heroes, because these were the last top-down games and they all share a variety of assets, like certain monster designs. But for the future it would be nice if we were to get a title in one of the other branches, because those have been ignored for over a decade.

Sunday, November 17, 2024

The Legend of Zelda: Echoes of Wisdom (Review)

game's logo + the review

After the remake of Link's Awakening for the Nintendo Switch, GREZZO went on to make their first own singleplayer-focused Zelda adventure, fated to become a true milestone for the Legend of Zelda series. Not counting the Philips CD-i curiosities or any of the spin-offs, this marks the first time where you play as Princess Zelda herself, which comes with a number of innovations. So, let's assess what The Legend of Zelda: Echoes of Wisdom brings on the table for the franchise... by spawning another table on top with the Tri Rod.

Saturday, October 19, 2024

Echoes of Wisdom ~ Parallels to Oracle of Ages

logos of Echoes of Wisdom and Oracle of Ages with some cute handdrawn artwork for the games in the background

A Link Between Worlds isn't the only Zelda game that has a lot in common with the most recent addition to the series. While playing through Echoes of Wisdom, one particular top-down title came to my mind a number of times: Oracle of Ages. It even made me believe that GREZZO was possibly looking into remaking the Oracles at some point during development. In the very least, these two games have been a big source of inspiration.

Most importantly, the Magic Rings were used a basis for the new accessory system, as already discussed. But there are more throwbacks, most of them particularly to Oracle of Ages, so let's take another look.

 

~ Story Bits ~

This may not be the most obvious part, but you can draw some parallels between the rifts and Veran. When Veran takes control of Nayru and changes the past, this erases entire beings from existence, just like how the rifts let larger parts of Hyrule disappear. In one case a boy even gets petrified to stone, which is what happens to people inside in the Still World.

a screenshot from each game: Veran's shadow above Ambi, the dark King of Hyrule and his staff emerging from a rift

The rifts also create these dark doppelgangers of people, including the King of Hyrule. And this is reminiscent of Veran possessing first Nayru and later Queen Ambi, where the latter provides a similar threat. The guards of the castle will be onto you under the command of the imposter.

A much more direct throwback to the story of both Oracle of Ages and Seasons games happens much later in Echoes of Wisdom:


~ The Zora ~

There used to be different types of Zora throughout the Zelda series. They started out as feral enemies in the original The Legend of Zelda and became a noble tribe in Ocarina of Time, where these couldn't have been any more different from each other. In Oracle of Ages they have tried to include both variants, where the hostile ones got called "River Zora" and the friendly ones became the "Sea Zora". (One of the latter also appears in a Linked Game of Oracle of Seasons.)

This distinction didn't really establish itself afterwards. The 3D Zelda games mainly evolved the Zora as we saw them in Ocarina of Time, but who predominantly live in rivers. And the 2D Zelda games kept using the Zora as enemies, with a few friendly ones in A Link Between Worlds. That is until now... Echoes of Wisdom finally brings back the idea of River and Sea Zora, where this time both are peaceful tribes, who live in coexistence.

They both worship Lord Jabu-Jabu as their guardian deity, which is yet another connection to the Game Boy Color classic. Oracle of Ages and Echoes of Wisdom are the only two top-down Zelda games featuring the favorite whale from Ocarina of Time.

 

~ The Return of Smog ~

In Echoes of Wisdom you will encounter various bosses from past Zelda games, like Gohma or the Lanmola, where this even marks the return of Volvagia. But there is one peculiar resurgence among them, probably to the surprise to many fans:

It's Smog from the Crown Dungeon in Oracle of Ages. You even get to fight him twice, once in the top-down perspective and later in a side-scrolling view, where this is one of few bosses to do this in the game. And this puts a lot of attention on this particular boss.

While this may seem quite strange at first, it does make a lot of sense considering that Smog was originally designed as a puzzle boss for the Cane of Somaria. And the Cane of Somaria is essentially the Tri Rod in its most basic form: you can summon a single block with it. We have come quite far since then, but the boss battle still works in the same fashion.

Friday, October 18, 2024

Echoes of Wisdom ~ Parallels to A Link Between Worlds

logos of both games against the background of Stilled Hyrule Castle and Lorule Castle

This year we got The Legend of Zelda: Echoes of Wisdom, the newest top-down Zelda experience, and it's been a while since we got a brandnew Zelda game in this style. In fact, the last ones were on the Nintendo 3DS, where nine years have passed since the release Tri Force Heroes, and eleven years since A Link Between Worlds – if you're looking for a classic singleplayer Zelda. Curiously, there are many similarities between Echoes of Wisdom and the latter, where this post will go through the most important ones.

The most obvious parallel is, of course, their return to the Hyrule from A Link to the Past. And that's generally a good thing, where these games respect their legacy, instead of coming up with a completely new land that happens to have places called "Kakariko Village", "Lake Hylia", and "Hyrule Castle" on it. A Link Between Worlds stays much closer to A Link to the Past here, only altering smaller parts of the map, while the Hyrule in Echoes of Wisdom is loosely based on the original and expands it around all borders, in an effort to add territories for the different tribes that weren't present in the SNES classic.

Both games also feature some dark and twisted version of Hyrule, much like A Link to the Past did with the Dark World. In case of A Link Between Worlds it's the mirror kingdom Lorule, while in Echoes of Wisdom we have the Still World, made out of fragments from the actual Hyrule. These are quite different from each other in concept, but they have a similar feel to them and both are entered via fissures or rifts visible in the actual Hyrule.

The Still World and Lorule also bring forth another similarity: these Zelda games did not shy away from expanding the lore, especially around the Triforce, which wasn't even mentioned in Breath of the Wild and Tears of the Kingdom. They have introduced a number of things that feel quite important to the universe of the Zelda franchise, while at the same they clearly serve the story of their specific games and aren't likely to return in the future... Whether that's Princess Hilda, Yuga, or the newest villain.

That's a fate shared with the main mechanics of these games, where both the wall merging and the echoes add a completely new dimension to how you're playing a Zelda game, also giving you much more freedom than you had in traditional top-down title. And as good as these gameplay mechanics were, they will probably stay exclusive to the games that invented them.

But maybe Echoes of Wisdom will keep following the example of A Link Between Worlds and spawn a multiplayer-based sequel in the next years. Here you could play as Link and Zelda, where the ability to summon echoes might even return...


~ Two Games Foretold ~

Sadly, another thing Echoes of Wisdom and A Link Between Worlds have in common are their overly extensive marketing campaigns. If you had followed Nintendo's coverage prior to their releases, you may have felt like you had seen it all before as you were finally playing yourself. And that's because you did, where Nintendo doesn't feel the need to hold back for the smaller Zelda games. They didn't spoil the final boss and dungeon, but everything else was fair use.

In case of Breath of the Wild and Tears of the Kingdom they were a lot more delicate, focusing primarily on the start of these games, until the final trailers also showed almost everything... But at least those only had quick bits and pieces, where the Depths may still have been a surprise for you and various other things. You had to truly analyze the trailers and put a lot together to get an idea of the story...

The pre-release coverage of A Link Between Worlds and Echoes of Wisdom on the other hand was a lot more thorough. "This is Princess Hilda, Zelda's counterpart. And these are the dungeons in Lorule, take a look... Here are the Deku and what they are up to. We have both River and Sea Zora in this game and they are squabbling." It's like they felt the need to show and explain as much as possible, as if they were afraid that no one would buy these "lesser" Zelda games otherwise...

Wednesday, October 16, 2024

Echoes of Wisdom ~ Update Suggestions

The Legend of Zelda: Echoes of Wisdom title screen, ver. 2.0.0

No game is ever perfect, but in the age of updates and DLC there is at least the chance that player feedback will be taken into consideration to improve things. However, only two Zelda games got major updates and content additions in the past, Tri Force Heroes and Breath of the Wild, so it's not very likely that Echoes of Wisdom will follow their examples these days.

Nevertheless, it's worth looking into what could be done, where we always should give Nintendo and Grezzo some ideas. These ideas are not meant to be overly ambitious, however, so we want this to be something that could realistically be implemented as part of an update, whether that's free or paid DLC.

Most importantly, the 2.0.0 update should address the performance issues. They are mostly caused by loading things when you walk around in the overworld and there is probably something that can be optimized here. With that out of the way, let's move on to the good stuff...


~ Tower of Hebra ~

This is a new, optional challenge dungeon, similar to the Treacherous Tower from A Link Between Worlds. You will be able to find it in the Hebra Mountains, where it's meant to represent the old Tower of Hera. Tri can't enter the dungeon, so you won't be able to use your echoes or Bind, which means that you have to entirely rely on the Swordfighter Form and Automatons. You will also need the Mysterious Bombs / Bombs of Might in order to enter it.

As usual, you will have to fight through a number of floors filled with enemies. Whenever you beat a floor, it spawns a crystal that lets you refill all your energy. You can always return there, in case you run out, but this will reset the floor above. And there is a new boss at the end waiting, which is of course none other than Moldorm.

After beating Moldorm at the top of the tower, you can enter the Stilled Tower of Hebra, where now you have to reach its bottom. Tri will join you again, so you're free to use your echoes, but you will mainly be fighting the shadow enemies, where the Swordfighter Form is advantageous. You will have to rebattle all three variants of the Imposter Link and fight a new version of him at the end, who is able to use all three of his weapons at the same time.


~ New Echoes ~

The update will feature three new echoes, bringing the total up to 130. These include one new object and two new enemies:

  • Vire (4▼)
  • Boomerang Boarblin Lv. 3 (5▼)
  • Energy Crystal (6▼)

Vire returns here from the Link's Awakening remake and it will split up into two smaller bats if it receives too much damage. The third tier Boomerang Boarblin throws a large, circular boomerang made out of bones, just like the Boomeranger from Tri Force Heroes. Both are featured in the Tower of Hebra, but since you can't use your Tri Rod there, they can also be found in a new cave inside the crater of Eldin Volcano. You will first need to clear Eldin Temple to enter it.

As for the Energy Crystal...


~ New Slumber Dojo Trainings ~

The Final Titans' Gathering

There will be a number of new battle challenges available in the Slumber Dojo. For them to unlock, you will need to have defeated all the enemies and bosses featured in them.

  • EX Strongest of All: All four Lv3 monsters and a Lynel at once.
  • EX Imposters' Revenge: All four battles against the Imposter Link.
  • EX Lanmolas' Revenge: All three versions of the Lanmola... at once!
  • EX Playing a Game: Both battles against Smog one after another.
  • EX Guardians' Gathering: Lord Jabu-Jabu, Slime Eye, and Manhandla.
  • EX Secret Titans' Gathering: Bori, Volcanic Talus, and Moldorm.

This serves mainly as a way of repeating all mini-bosses and optional bosses. But you will also get more options for earning Golden Eggs, where right now "The Final Titans' Gathering" is the only way to do that, which takes a bit longer. And there are some new outfits and accessories as rewards, which leads us to the next sections...


~ New Accessories ~

With the update you can find a variety of new accessories in different places, which give you some new effects to utilize.

  • Cloudy Feather: Crumble-Proof
  • Earrings of Might: Unlimited Sword Beams
  • Pegasus Boots: Walk Speed Up
  • Scepter of Power: Echo Damage Up
  • Courageous Compass: Monster Appearance Up

The Cloudy Feather makes you lightweight, so that cracked floors don't crumble. But that's not all, clouds also won't dissolve below your feet any longer, which includes your cloud echoes. It's a reward in the Tower of Hebra.

Beating the Stilled Tower of Hebra earns you the Earrings of Might. Wearing them will let you always shoot sword beams in Swordfighter Form, even if you are not at full health or don't have the Level 3 Sword of Might yet.

The Pegasus Boots increase your walk speed to the same level as the Swordfighter Form. You won't go any faster with spinning, however. It can be purchased for 1000 Rupees at the Hyrule Castle Town Shop (the Stone Anklet can now be found in the shop at Goron City).

Holding the Scepter of Power will give a damage boost to all your echoes. The boost is the same for every monster, so it will be more significant for weaker monsters, for stronger ones not so much. It's the reward for beating the "EX Strongest of All" challenge in the Slumber Dojo.

Finally, the Courageous Compass serves as another way to make the game more challenging. Equipping it lets more monsters appear, where it works similar to the +Monsters Effect from the Chamber Dungeon in Link's Awakening. This means that the already existing monsters in the game get duplicated whenever possible. It doesn't work on very strong monsters, on bosses, or in the Slumber Dojo. You can find it in Link's house, so it can be acquired early in the game.


~ New Outfits ~

In addition to the accessories, you will also be able to obtain many more outfits, more than doubling than what's in the base game. Most of them are just for the looks, but some come with smaller perks or new interactions.

  • Dog Clothes (Let's you talk to dogs.)
  • Winter Parka (Protects you from cold.)
  • Angler Armor (Creates light around you.)
  • Cactus Costume (Enemies take damage when they touch you.)
  • Showgirl Dress (Attracts attention of enemies.)
  • Cheer Outfit
  • Island Dress (Marin)
  • Sheikah Garb (Sheik)
  • Pirate Captain (Tetra)

Some of these are just uninspired copies of the outfits in Tri Force Heroes, but since those are pretty much the same thing, they will work nicely in this game as well. The most important is probably the Winter Parka, which you can get from Condé. It lets you pass the snowstorms without freezing.

After completing the "Still Missing" main quest, a new clothing store will open at Hyrule Castle Town, where you can purchase a good number of the other new outfits. The rest of them are rewards from the new Slumber Dojo challenges. In addition, you can obtain some new recolors from scanning amiibo:

  • Blue Tunic (any Link amiibo)
  • Purple Tunic (any Link amiibo)
  • Pink Pajamas (any Zelda amiibo)
  • White Dog Clothes (other Legend of Zelda amiibo)

This works the same way as before.

Zelda flying through Hyrule with a crow while her hood is lowered

Finally, there should be an option to put down the hood while wearing the Disguise, once you've unlocked the option to change outfits. The modified outfit already exists in the game, where you can briefly play in this look right before you receive the Travel Attire. And Nintendo has used this quite extensively for their promotional materials... It's even featured on the game's box art, but you can't freely choose it for some reason.


~ Miscellaneous Improvements ~

The quick selection of echoes now will offer filters via the X button, which let you display only objects, monsters, or your favorites. The latter can be set via the A button. In addition, the notebook now will provide the same sorting options as the quick select.

On the map you can now view your "Heroine's Path", which is the same as the Hero's Path Mode from Breath of the Wild and Tears of the Kingdom, where it shows your journey via a green line. It records up to 100 hours of travel.

When you are in Swordfighter Form, you can now roll via the R button. This also works when playing as Link in the beginning of the game.

After completing the game, it will show you the total number of side quests, accessories, and outfits available (recolor outfits collected via amiibo will increase the total), exactly like with the echoes and automatons in the notebook.

Monday, October 14, 2024

Echoes of Wisdom ~ Magic Rings to Accessories

Gerudo Sandals - Quicksand-Proof - Traditional desert sandals. They prevent the wearer from sinking in quicksand.

In Echoes of Wisdom there is a total of 28 different accessories for you to find and equip, which give you a variety of smaller buffs. And while this might be similar to the outfits and armor items from previous titles, it's primarily a translation of the Magic Rings from Oracle of Ages & Seasons.

It's more than that, because it improves on the system in every possible aspect. You can carry all accessories with you, instead of being limited to five. And you can now equip up to five of them at once, instead of just one. Each accessory also has an effect, no downsides, and a designated spot to obtain it. Grezzo essentially took the Magic Rings and removed many points of criticism that you may have had about them... And made them look more unique on top, because it's not just rings this time, but also anklets, pins, brooches, footwear, belts, and more.

You can still see how the Magic Rings were the foundation here, however, mainly because a good number of the perks are basically identical... And some of them are uncommon in the series, like the protection from quicksands, where the only other game to feature similar ones was Tri Force Heroes with its outfits. Here is a list of what rings were turned into accessories:

  • Swimmer's Ring → Zora's Flippers (Swim Speed Up)
  • Zora Ring → Zora Scale (Dive Time Up)
  • Quicksand Ring → Gerudo Sandals (Quicksand-Proof)
  • Snowshoe Ring → Ice Spikes (Slip Reduction)
  • Steadfast Ring → Stone Anklet (Knockback Reduced)
  • Discovery Ring → Might Bell (Might Crystal Detection)
  • Blue Joy Ring → Heart Pin/Barrette (Heart Appearance Up)
  • Red Joy Ring → Silver/Gold Brooch (Rupee Appearance Up)
  • Blue Ring → Ancient/Curious Charm (Damage Reduction)

That may not be a whole lot, but when you look at the list of Magic Rings, then you will realize that there isn't much left that would have made sense in this game. There is no need for something like the Bombproof Ring, for example, because you're already not taking damage from your own bombs or the bombs of your echoes. Or there is no gain from letting you transform into monsters when you can summon all of them. And many of the rings don't have any effect to begin with, since they purely act as trophies.

However, there are some rings left where they could have turned their effects into an accessory. The following ones probably make the most sense:

  • Red Ring / Rang Ring L-1/L-2 / Blast Ring (Damage up)
  • Light Ring L-1/L-2 (Shoot beams at -2/-3 hearts)
  • Green Holy Ring (No damage from electricity)
  • Roc's Ring (Cracked floors don't crumble)

There could have been an accessory that increases the damage of your echoes in general, which would be the equivalent to the Red Ring, Blast Ring, and so on. Another accessory could have made it so that you always can fire sword beams in your Swordfighter form, not just at full hearts, which would be similar to the Light Rings.

As for protection from elemental effects, you do have the smoothies for that, but they also could have offered accessories or clothing to achieve the same. But at least smoothies aren't entirely obsolete this way.

Finally, the Roc's Ring might not seem as useful on first glance, because there are only very few cracked floors in the game. However, they could have extended this to clouds, so that they don't dissolve when you stand on them, which would make this very useful. And the more useful accessories there are, the better, because it makes the choice of what to equip all the more interesting.

With that in mind, the Pegasus Boots also should have been an accessory that make you walk faster – maybe not as crazily fast as the Cheetah Costume from Tri Force Heroes, but a small buff. And it makes sense to have, since there is something to increase your swimming and climbing speeds, but not your walking speed for some reason.

Saturday, October 12, 2024

Echoes of Wisdom Adventure Log, Entry 14 ~ 100%

on the bridge leading to Hyrule Castle Town with 20 hearts

The Legend of Zelda is the only game series where I tend to complete every new game, even it takes a year. Luckily, in case of Echoes of Wisdom it's only been two weeks, where I generally prefer such more compact experiences for their replayability.

In order to complete the game, I still had to find four more Pieces of Heart, four echoes, one stamp, three accessories, and 16 Might Crystals. So, let's see what I was missing and where my brain was failing, because that's part of the fun. Spoilers ahead for locations of echoes and other things, so you may want to complete the game first yourself before reading this!

Wednesday, October 9, 2024

Echoes of Wisdom Adventure Log, Entry 13 ~ Finale

meeting with General Wright and two Hylian soldiers at the Eternal Forest

Honestly, I was expecting the Eternal Forest to be another step in the adventure, before you venture into the grand finale... somewhere else. And it can be seen that way, but also not, so most of the post will go into one big spoiler box out of precaution. Final dungeon and boss spoilers ahead, so you've been warned!

Tuesday, October 8, 2024

Echoes of Wisdom Adventure Log, Entry 12 ~ Smoothies

obtaining a successful smoothie

Before heading into the Eternal Forest, I spent some time becoming Hyrule's biggest and most famous smoothie connoisseur. This will just be a very small entry, similar to the one for the Automatons, but I wanted to keep this separate from what comes next...

Monday, October 7, 2024

Echoes of Wisdom Adventure Log, Entry 11 ~ Eldin Volcano

Eldin Volcano intro sequence

One larger rift remained at Eldin Volcano and this brought me back to the Gorons, where I had explored most of the mountain earlier in the game, before parts of it got swallowed up. As you can see with the starting screenshot of this post, you don't get the intro sequence for these goddess areas until you have official business there. Even though I had explored the volcano before, it only now gave me its overview video. The same thing happened at Hebra and Faron, but I thought it was worth mentioning before we move on.